PlayerController
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { Rigidbody2D rigidbody2D; // Start is called before the first frame update void Start() { rigidbody2D = GetComponent<Rigidbody2D>(); } private bool isJumpRequest; void Update() { if (Input.GetMouseButtonDown(0)) { isJumpRequest = true; } } public float power = 2; void FixedUpdate() { if (isJumpRequest) { isJumpRequest = false; rigidbody2D.velocity = Vector3.up * power; } } }